Friday, August 30, 2013

Shpees a history

Shpees a history

After a 3 second pregnancy 12-50 shpees are born. They are raised in a nest by their mother shpee. After 12-14 days she gets sick of her baby shpees and throws them out to fend for themselves in the wetlands of teufort.

Soon they learn to use disguise kits although at first they do not use them at all. When they first learn to use these tools they have many troubles with them for practice they disguise re-disguise and de-disguise up to about 25 times before leaving the safety of spawn or makeshift nests.

 Then comes backstab practice first attempts can range from de cloaking and then stabbing people in the face to staying directly behind someone swiping at the air for practice (many baby shpees use the dead ringer to slightly improve chances of reaching adulthood ,only 1 in 300 shpees make it to adulthood before rage changing)

First cloaking: when shpees first cloak they are not very good at it often crouching in the middle of busy passageways and then de cloaking infront of people (attempting to do the deadly facestab)

Friendship: many shpees make friends at a young age this is often shown by standing on top of each other, crouching and then bumping into each other while cloaked, and having playful stab contests

Adult hood: once shpees reach adult hood they become enraged an enrages shpee is very deadly(ish), but is also very rare (considering how few make it to adult hood)

Conservation efforts: many efforts o conserve the rare and hopeless shpee have bean made such as guarding shpee nests and babysitting them many enemy players don't kill them because of their rarity. Other efforts include save the shpee posters and documentaries by people like jerma to spread awareness 

How you can help: doing any of the things listed above will help save the shpee 

Documentary techniques: scout is very good at babysitting shpees try to keep the fire away front him while keeping an eye on him. Spy is another good choice although its harder to save the shpee it will make it easy to observe him let him learn on his own while keeping him safe and making him feel like here's in his natural enviroment 




The poltergeist

The poltergeist 

Level 10 medigun

25% faster uber charge 

Makes you and your heal target semi visible

On uber charge makes you and your heal target invisible except to each other and let's you fly slowly


Thursday, August 29, 2013

The mallaig macerator

The mallaig macerator

Charge cannot be interrupted by knockback

Cannot collect ammo

Crits do stun

Design: a mace

Crafting: maul +2 scrap metal

I think the design should be something like this

Harriers halberd

Harriers halberd 

Crits when it would normally minicrit

50% slower swing

25% more range 

Crafting: scottsmans scull cutter+ scrap metal

Frigateers flail

Frigateers flail

Hits all players within a 180 degree radius of you (ie all players in front of and to the sides of you)

50% slower swing

High knockback

20% more range

Crafting: Boston basher+ 3 scrap metal

Degroot family crest

Degroot family crest

Secondary for demoman 

160% charge regen rate

Charge has no bash damage 

Charge only crits at the end of the charge with no minicrits in the middle

Design: a shield shaped wooden family crest. painted on it is a Persian persuader and a claidheamh mor crossed, above them is a bottle of scotch below them is a sticky bomb

Crafting: chargin targe+ scrap metal + paint of any kind

The shark slasher

The shark slasher

Melee for pyro

Crits wet players

Makes wet players bleed

-50% damage to non wet players

30% damage resistsance while underwater

Design: two shark fins with shark teeth stuck into them attacked with rope to the end of a piece of drift wood

Crafting: ham shank+ Boston basher

The shark swimmers

The shark swimmers

Secondary for pyro

Allows you to breath underwater

200% move speed in water

Regen health at 1 per second while in water

-20% move speed while not wet

Design: boots made of shark skin with fins going off them

Crafting: mantreads + ham shank





Wednesday, August 21, 2013

Lil Mac

Lil mac

Secondary for scout

30% accuracy

300% firerate

Crafting: pretty boys pocket pistol + reclaimed metal

Return to sender

Return to sender

-20% damage

-20% firerate

Knocks back projectiles 

Tuesday, August 20, 2013

The signal hacker

The Signal hacker

Replaces the Sapper 

When pointed at a sentry it disables it

Has 100 charge stored uses 10 per second

Crafting: red tape recorder+ wrangler




Here's an alternate design for it that I found called the espionage enhancer 





The swifty swiper

The swifty swiper 

When pointed at en engineer steals their metal at 30 per second

Crafting: wrangler + battalions backup

The Texas toaster

The Texas toaster 

Secondary for engineer

Does 30 dps to sentries if you point it at them

After 3 seconds focused on a sentry it disables it

Will not work if you have taken damage in the last 3 seconds

Crafting: wrangler+ kritskrieg 

The meatgrinder

The Meatgrinder 

Primary for heavy

Fires five pellets each shot

50% firerate

50% damage per pellet

70% accuracy

Crafting: force a nature+ Natasha 

High noon

High noon

Every headshot adds 1 head to your headcount

Every head you have boosts clip size by 1 and damage by 20%

Switching weapons reduces this bonus to 0

-30% base damage

Crafting: Sidney sleeper+ reclaimed metal

Researchers relay

Researchers relay

Works like the wrangler but has no shield

Instant turret mode change

Crafting:   Wrangler + eureka effect

Comrades comb

Comrades comb

Grants no max overheal for 5 seconds


Crafting: dahlokaves bar + jarate

The mann slaughter

The mann slaughter 

1.5x charge speed

On kill fills charge bar

-25 health

Crafting: eyelander+ konivers kunai



Bonk leapin ade

Bonk leapin ade

Boosts jump height to 300% for 5 seconds

Bonk lime cooler

Bonk lime cooler

Makes you immune to afterburn for 20 seconds

Makes you immune to  knockback for 20 seconds

Monday, August 19, 2013

The spy checker

The spy checker 

-40% damage

Alt fire does spyckeck mode which gives it 300% range 300% and spread but only 10% damage and afterburn damage 

Design: a flamethrower with a spy's head on the nose cone the nose cone goes though his throat and out his mouth

The calefactor and shaolin scorcher

The calefactor and shaolin scorcher

Mini crits players on fire

20% damage to players not on fire

Alt fire does a quick puff of flame using 5 ammo from the reserve

Crafting: back burner+ baby faces blaster + reclaimed metal

Crafting: hu long heater + family business 


Sunday, August 18, 2013

The big red button

The big red button

Replaces the destruction PDA 

When buildings are destroyed they explode doing 200 damage

Can destroy buildings with sappers on them but the points still go to the spy

Saturday, August 17, 2013

The incendiary infuser

Incendiary infuser

Level 25 resupplier

Refills ammo at 3 per second

Uses 4 metal per second

Makes resuply target have afterburn 10 for 10 seconds divided by the number of projectiles per second ( example 1 bullet per second = 10 seconds f afterburn 5 bullets per second 2 seconds of afterburn )

After 150 ammo is refilled tinker can be activated it makes resuply targets bullets have an area of effect radius and light people on fire indefinitely until their healed for 8 seconds then lights you on fire and shorts out for 8 seconds

Battalions bombardier

Battalions bombardier

Level 20 resupplier 

Refills at 6 per second

Uses 5 metal per second

Gives resupply targets a small explosive radius on their weapons this radius depends on the firate of the weapon

After 150 ammo refilled your tinker bar is full when it's activated resuply targets get 25% more damage and a large explosive radius on their weapons

The makeshift marksman

The makeshift Marksman 

Level 20 resupplier 

Refills ammo at 5 per second

Uses 2 metal per second

Boosts accuracy by 25% 

Boosts projectile speed by 25%

After 100 ammo is refilled tinker can be activated it gives 500% progectile speed 100% accuracy and no falloff for 8 seconds and then shorts out for 2 seconds


The tactical tarnisher

Tactical tarnisher 

Level 15 resupplier 

Refills ammo at 4 per second

Uses 3 ammo per second

50% faster spin up 

No reloading

After 40 ammo refilled the tinker can activated this gives 500% firerate for 1 and a half seconds

The bandolier brandisher

The bandolier brandisher

Level 5 resupplier 

Refills ammo at 20 per second

No reloading

Uses 7 metal per second

After 150 ammo refilled you get a tinker which gives weapons 200% firerate for 5 seconds and 300% refill rate and then shorts out for 5 seconds

Resupplier

Resupplier 

Works somewhat like a medigun but for ammo

Secondary for engineer

Refills ammo at 10 per second

Boosts firerate by 10%

Uses 2 metal per second

Does not refill metal

After refilling 100 ammo you get a tinker this makes it refill ammo at 30 per second and minicrit for 8 seconds and then short out for 2 seconds

Particles look like a steam of nuts and bolts that go to weapons

Friday, August 16, 2013

The switch pan

The switch pan

Level 50 pan

Crits 1 second after switch 

50% more damage

10% slower swing speed

300% weapon switch time

On miss 1/3 of the time it hits you 1/3 of the time it's thrown doing 50 damage and 2 seconds of stun and 1/3 of the time it does nothing

The Russian roulette

The Russian roulette

Secondary for heavy

Works like a revolver

Has a 1/6 chance of firing each time it's clicked on the sixth try it has a 100% 

Only has 1 loaded 

Reloads once that is fired

Does 150 damage