Wednesday, July 31, 2013

The hit 'n' run

Hit and run

-66% ammo loaded

75% faster firing speed

-60% accuracy

3 second reload time

1 second stun time

High knockback

100% more pellets 

-40% damage per pellet

After 150 damage done the charge bar is full

Alt fire activates charge this charge reloads your gun and makes you go twice as fast as a demomans but is the same distance. You have the bonk effect for the duration of the charge. If you run into someone during the charge they take 40 damage, and you don't act like you hit them, and they're thrown off to the side

Design: a large scattergun like the force a nature but the barrels are above each other and are much wider

For scout

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