140% damage
50% spread
200% longer afterburn
50% afterburn damage
No damage falloff
Has a clip of 3 ammo
Reloading takes 3 seconds
66% faster weapon switch
No airblast
25% max ammo
Has 300% particle speed and thus 300% range
After 25 particles make contact with an enemy the charge bar is full
The charge is the same length as a demoknights but unlike it it has no crits at the end, but if you aim up before starting the charge you will perform a jump about 3 times your height. You can chance weapons in the middle of the charge but it may only be started with the igniter
Design: a modified smaller flame thrower with good grips. The nose cone is pronged and elaborate with two pilot lights the go right along the barrel it has a phlogistonator sized fuel tank

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