Saturday, July 20, 2013

The igniter

The igniter

140% damage

50% spread

200% longer afterburn

50% afterburn damage

No damage falloff 

Has a clip of 3 ammo

Reloading takes 3 seconds

66% faster weapon switch

No airblast

25% max ammo

Has 300% particle speed and thus 300% range 

After 25 particles make contact with an enemy the charge bar is full

The charge is the same length as a demoknights but unlike it it has no crits at the end, but if you aim up before starting the charge you will perform a jump about 3 times your height. You can chance weapons in the middle of the charge  but it may only be started with the igniter 

Design: a modified smaller flame thrower with good grips. The nose cone is pronged and elaborate with two pilot lights the go right along the barrel it has a phlogistonator sized fuel tank




No comments: